Justin Lincoln's notational productions. Thoughts, text, images, sounds, and videos.
For instance, in 2007, when Adobe, the software company who’s products are dominating the so called “creative industries”, introduced version 3 of Creative Suite, they filmed graphic artists, video makers and others talking about the advantages of this new software package. In particular interesting was one video of a web designer (or an actress in the role of a web designer): she enthusiastically demonstrated what her new Dream Weaver could do, and that in the end “I have more time to do what I like most — being creative”. The message from Adobe is clear. The less you think about source code, scripts, links and the web itself, the more creative you are as a web designer. What a lie. I liked to show it to fresh design students as an example of misunderstanding the core of the profession.
This video is not online anymore, but actual ads for Creative Suite 6 are not much different – they feature designers and design evangelists talking about unleashing, increasing and enriching creativity as a direct result of fewer clicks to achieve this or that effect.16
In the book “Program or be Programmed”, Douglas Rushkoff describes similar phenomena:
[…] We see actual coding as some boring chore, a working class skill like bricklaying, which may as well be outsourced to some poor nation while our kids play and even design video games. We look at developing the plots and characters for a game as the interesting part, and the programming as the rote task better offloaded to people somewhere else.17
Rushkoff states that code writing is not seen as a creative activity, but the same applies to engagement with the computer in general. It is not seen as a creative task or as “mature thought”.